Research

What the studies say about dance games

Researchers have studied dance games in labs, schools and homes since the mid-2000s. Here’s what they found, including the results that were mixed, with a link to every study.

At a glance

Real exercise

In lab studies, dance games pushed children’s energy use to moderate intensity, on par with brisk walking.

Kids enjoy it

Elementary students enjoyed interactive dance games more than tag in PE class.

How it’s run matters

Some PE studies found students were motivated but not very active during class. A format that keeps everyone moving matters.

How hard do kids work?

These lab studies measured how much energy children use while playing. Intensity is often given in METs, where 1 MET is the energy you use sitting still.

Lab study

Bailey and McInnis, 2011

Archives of Pediatrics & Adolescent Medicine

39 children, average age 11.5

Read the abstract

Every game tested reached moderate or vigorous intensity

Children played six exergames, including Dance Dance Revolution, while researchers measured their energy use. Dance Dance Revolution averaged 5.4 METs, more than walking on a treadmill at 3 mph (4.9 METs). Normal-weight and overweight children got similar results, and enjoyment was highest among children with the highest BMIs.

“All games used in our study elevated energy expenditure to moderate or vigorous intensity.”

Lab study

Graf et al., 2009

Pediatrics

23 children ages 10 to 13

Read the abstract

Dance games matched brisk walking

Compared with watching TV, beginner-level Dance Dance Revolution about doubled children’s energy use. At the next level up, it was as demanding as Wii boxing or walking at 5.7 km/h (3.5 mph).

“Energy expenditure during active video game play is comparable to moderate-intensity walking.”

Lab study

Lanningham-Foster et al., 2006

Pediatrics

25 children ages 8 to 12

Read the abstract

A dance game beat seated screen time by a wide margin

Energy use rose 22% above rest while children played a seated video game, and 172% while they played Dance Dance Revolution.

“Energy expenditure more than doubles when sedentary screen time is converted to active screen time.”

In schools and at home

These studies ran dance-game programs for weeks or months and measured what changed.

School study

Gao et al., 2013

American Journal of Preventive Medicine

Latino children in grades 3 to 6 at one Utah elementary school, over two school years

Read the abstract

Fitness and math scores rose at a Utah elementary school

The school had no required PE. Fourth graders did 30 minutes of exercise built around Dance Dance Revolution three times a week, rotating between the dance game and aerobic dance or jump rope. In each of two school years, they improved more on the 1-mile run and in math than students in the comparison grades. Reading scores didn’t differ. A related paper by the same researchers found the program raised children’s physical activity, though body fat didn’t change (Gao and Xiang, 2014).

“The DDR-based exercise intervention improved children’s cardiorespiratory endurance and math scores over time.”

Randomized trial

Murphy et al., 2009

International Journal of Pediatric Obesity

35 overweight children, average age 10, for 12 weeks

Read the abstract

Twelve weeks of Dance Dance Revolution improved fitness and blood-vessel health

Children with a BMI at or above the 85th percentile were randomly assigned to 12 weeks of Dance Dance Revolution exercise or to a group that started later. The DDR group improved in flow-mediated dilation, a measure of how well blood vessels work, and in blood pressure. Their treadmill time rose by 54 seconds, while the other group’s fell by 13. Both groups gained weight, but the DDR group gained less.

“Twelve weeks of DDR-use improved FMD, aerobic fitness, and MAP in overweight children.”

School study

Azevedo et al., 2014

BMC Public Health

497 students ages 11 to 13 at seven secondary schools in England, for about a year

Read the study

Dance mats in schools: healthier weight and well-being, cause unclear

Five schools installed dance-mat exergaming systems and two similar schools didn’t. After about a year, students at the dance-mat schools did better on weight, BMI, body fat and well-being. But their measured physical activity went down slightly, the activity data were incomplete, and a companion study found the mats weren’t used routinely, so the reason for the gains is unclear.

“The implementation of a dance mat exergaming scheme was associated with improvement in anthropometric measurements and parameters of health-related quality of life.”

Home study

Maloney et al., 2008

Obesity

60 children, average age 7.5, randomly assigned

Read the abstract

At home, Dance Dance Revolution cut screen time

Families got Dance Dance Revolution to play at home. Children in the DDR group cut their sedentary screen time by about an hour a week, while the comparison group’s rose. Their overall physical activity didn’t differ significantly from the comparison group’s.

Do kids like it?

PE study

Gao, Zhang and Podlog, 2014

Psychology, Health & Medicine

210 children in grades 3 to 6

Read the abstract

Kids enjoyed dance games more than tag

Children rated how much they enjoyed interactive dance games and traditional tag games in their weekly PE class. They enjoyed the dance games significantly more, and girls enjoyed them more than boys did. The study measured enjoyment, not activity.

“In conclusion, it is practical and meaningful to integrate interactive dance games into PE.”

Mixed results, and what we learned

Some PE studies found that students liked dance games but weren’t very active while playing them. These results shaped how our PE unit works.

PE study

Gao, 2012

Journal of Physical Activity and Health

195 students in grades 7 to 9, two-week unit

Read the abstract

Motivated, but not very active

During a two-week Dance Dance Revolution unit, students were motivated, but they spent only about 5% of class time in moderate-to-vigorous activity. Students who felt they had mastered the game were more motivated and more active.

“Although students were motivated for DDR, they were not physically active in DDR.”

PE study

Sun, 2012

Research Quarterly for Exercise and Sport

Elementary school children, two 4-week units

Read the abstract

More interest, less activity than a fitness unit

Children were more interested in a 4-week exergaming unit than in a 4-week fitness unit, but they were less active in class during the exergaming unit. Interest fell at the same rate in both units.

School program

Pope et al., 2016

Games for Health Journal

160 children in grades 3 to 6, for 18 weeks

Read the abstract

Heavier kids were less active while playing

In a school Dance Dance Revolution program, 30 minutes a week for 18 weeks, overweight and obese children got significantly less moderate-to-vigorous activity while playing than normal-weight children.

The big picture

Reviews that pool many studies of active video games of all kinds, not only dance games.

Systematic review · 18 studies

Biddiss and Irwin, 2010

Archives of Pediatrics & Adolescent Medicine

Read the abstract

Games played with the legs burn more

Across the studies, active video games raised energy use by an average of 222% over rest. Games driven by lower-body movement, like dance games, produced significantly more than games played mainly with the arms. The reviewers concluded that the games provide light to moderate activity, and that there wasn’t yet enough evidence about long-term effects.

Meta-analysis · 35 studies

Gao et al., 2015

Obesity Reviews

Read the abstract

A good swap for sitting, and an addition to sports

Pooling 35 studies, the researchers found large benefits from active video games compared with sitting, and about the same benefits as traditional exercise and physical activity.

“[Active video games] can be a good alternative for sedentary behaviour and addition to traditional physical activity and sports in children/adolescents.”

The PE guideline

The CDC recommends

“Making sure students get moderate-to-vigorous physical activity for at least 50% of class time.”

Our station format is designed with this target in mind. Source: Centers for Disease Control and Prevention

The summaries on this page are ours, written from each study’s published abstract. Follow the links to read the studies themselves. Last updated October 2026.

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